Projects

 

 
MetacognizantLogoSquare2.png

metacognizant (master's project)

Metacognizant is an application integrated into the middle school classroom, designed to foster metacognitive awareness and positive identity development in a conscious manner. Research suggests that by deliberately exposing students to higher-order thinking strategies, we can begin to close the achievement gap in education. Taking advantage of the affordances of technology for efficiency and personalization, Metacognizant engages students in tailored, bite-size tasks (or ‘cogs’) inspired by best practices for teaching and learning. Cogs are structured around concrete artifacts of student learning (including video clips, photos, written work, and class discussions) to help students access these very abstract skills.

Project report

Project site

Project video


Floor It! (technology for Learners)

Autumn 2015

Floor It! is an interactive learning platform that incorporates movement and play to engage students in their learning. Floor It! lessons are aligned with Common Core State Standards for Mathematics and Literacy.

Collaborators: Colin Coltrera, Lena Hong, Open Mind School

Project video

Screenshot 2016-08-08 15.09.03.png

120 - iPhone.png

Vibe (d.media)

Winter 2016

In the winter quarter, I collaborated on a project with two other LDT students which eventually became their master's project. The project involved measuring student collaboration skills in action using emergent wearable technologies. I prototyped an initial design for the teacher app intended to accompany the student wearables.

Collaborators: Yael Cohen, Lisa Goochee

Prototype


Learning at Dogpatch Boulders (Learning environments)

Spring 2016

What are the primary strategies that learners employ in the climbing gym environment, and how are they supported both by other learners in the space as well as by the physical environment itself?

A partner and I conducted an ethnographic study of informal learning at a rock climbing (bouldering) gym in San Francisco. Four primary categories of learning strategies emerged from our field notes: learning by doing, self-regulation, observation, and coaching. 

Collaborator: Samia Zaidi

Project report

IMG_0428.JPG

CHM Education Center (Designing Learning Spaces)

Spring 2016

The Computer History Museum in Mountain View, CA is in the process of creating a new Education Center space. We had the opportunity to participate in the design process at an early stage and to share our insights with museum staff.

Collaborators: Monica Yupa, Nick Young, Computer History Museum

Project report

Project video

Courses

 

Autumn 2015

EDUC 200B: Introduction to Qualitative Research Methods

EDUC 281: Technology for Learners

EDUC 333A: Understanding Learning Environments

EDUC 368: Cognitive Development in Childhood and Adolescence

EDUC 229A: Learning, Design and Technology Seminar

EDUC 215: Internship Workshop


Winter 2016

EDUC 329: Seminar on Teacher Professional Development

EDUC 445: Entrepreneurial Approaches to Education Reform

CS 106B: Programming Abstractions

ENGR 281: d.media (Designing Media that Matters)

DANCE 140: Intermediate Contemporary Modern Technique

EDUC 229B: Learning, Design and Technology Seminar


Spring 2016

EDUC 303: Designing Learning Spaces

EDUC 366: Learning in Formal and Informal Environments

EDUC 229C: Learning, Design and Technology Seminar

EDUC 215: Internship Workshop


Summer 2016

 

 

Stanford Ignite (Graduate School of Business)

EDUC 229D: Learning, Design and Technology Seminar

Internships

 

Autumn 2015

Autumn 2015

Spring 2016

Spring 2016